// Copyright (c) 2009, Michael Patraw
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright
//       notice, this list of conditions and the following disclaimer in the
//       documentation and/or other materials provided with the distribution.
//     * The name of Michael Patraw may not be used to endorse or promote 
//       products derived from this software without specific prior written
//       permission.
//
// THIS SOFTWARE IS PROVIDED BY Michael Patraw ''AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL Michael Patraw BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "tui.h"

at::window * playwin = NULL;
at::window * infowin = NULL;
at::window * messwin = NULL;

bool StartTui()
{
    if (at::start("Persist") == NULL)
        return false;
    
    playwin = new at::window(PLAY_WINDOW_W, PLAY_WINDOW_H);
    infowin = new at::window(INFO_WINDOW_W, INFO_WINDOW_H);
    messwin = new at::window(MESS_WINDOW_W, MESS_WINDOW_H);
    
    if (!playwin || !infowin || !messwin)
        return false;
    
    return true;
}

void StopTui()
{
    at::stop();
    
    if (playwin) delete playwin;
    if (infowin) delete infowin;
    if (messwin) delete messwin;
    
    playwin = NULL;
    infowin = NULL;
    messwin = NULL;
}

void UpdateTui()
{
    if (playwin) at::blit(PLAY_WINDOW_X, PLAY_WINDOW_Y, *playwin);
    if (infowin) at::blit(INFO_WINDOW_X, INFO_WINDOW_Y, *infowin);
    if (messwin) at::blit(MESS_WINDOW_X, MESS_WINDOW_Y, *messwin);
    at::update();
}

void ClearTui()
{
    at::clear();
    if (playwin) playwin->clear();
    if (infowin) infowin->clear();
    if (messwin) messwin->clear();
}

at::window * PlayWindow()
{
    return playwin;
}

at::window * InfoWindow()
{
    return infowin;
}

at::window * MessWindow()
{
    return messwin;
}